Yeah, I see what you mean. It's like this motly as a nod to the idle animations in Fire Emblem. In game, units would only animate this dramatically when selected, there would be a more subtle idle variant for when they're just standing around.
Thanks for the feedback, though!
Whilst I love the art style I think the animations look a bit odd synced up like that, that being said if it's just for a mockup then there isn't really an issue I suppose. If it were a piece of "artwork" then I think you should consider desyncing the individual character animations so they look a bit more fluid and natural.
I love roguelikes and I love this artwork.
Thanks! I'm gonna try and post more of these as the project goes on :)