![]() |
|
Looks like an ultrasound for some reason.
Interesting but I don't quite understand your experiment. I use Photoshop so I'm familiar with all the graphical issues mentioned, and then some. But, what is it that you're trying to determine?
You said, "I then came across a previously pixeled bubble, noticed an area that looked like an A..." What do you mean by 'A'? I know 'aa' to be anti-alias.
I assume what you've done in this image is take the left bubble which is blown up to 200% and scaled it using your said "vector scaling". Well, surely you know vector and raster coudn't be any more different. The interpolation algorythms your software's uses (like RIP, in printing) might be based off of vector technology, though. Perhaps, that's what you mean. Then you took the scaled result and manually fixed it, doing a little manual aa here and there, to make it look more authentic.
So, thinking about this now, the experiment serves the purpose of getting closer to establishing a method of auto-resizing that saves on time and effort, correct? The elite crowd here won't like this, but I'm actually interested in these things myself. I'm a guy that's new to pixeling and absolutely loves the art form but has little time to spend doing everything manually and so I'm left trying to find corners I can cut and still get a nice pixel look. In other words, I want the benefits of fully manual pixel creation but don't want to do the work.
Holla back at me, I'd like to know if I'm correct.
Exactly that, an 'A'. It's not a term, it's just a letter :)
You can see it says 'AI', that is all I mean by it -- the original bubble had a formation that resembled an 'A' and I turned it into this.
What my software does is convert each color region to a vector, then all that is needed for producing a large version is to scale up the vectors and fill them all with the correct color in the correct order (all done automatically)
Using the above method, you have the option of rendering with or without antialiasing (without is usually better for small sprites), and you can also leave it at the same size as it was if you just want it to perform automatic high quality AAing (as in the page I linked to).
It's great to know that there are actually others who are interested in making pixel art with the maximum optimizations to their workflow.