(ZX Spectrum) Incoming Boss Fight

(ZX Spectrum) Incoming Boss Fight

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(ZX Spectrum) Incoming Boss Fight



user
Title: (ZX Spectrum) Incoming Boss Fight
Pixel Artist: TRKingKoopa  (Level 1 Intern :: 128 points)
Posted: 4/23/2018 14:29
Palette: 9 colors
Statistics:  6 comments    3 faves    0 avatars

I FINALLY GOT IT WORKING! Lesson learned: GIMP has a huge bug where the built-in GIF player and the GIF exporter parse timing commands differently.

Discussion

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user
AirStyle (Level 6 SWAT) @ 4/24/2018 20:50

0_0 ...I feel ripped off now.


user
Kasumi (Level 3 Private Eye) @ 4/24/2018 16:27

Even better! Graphics Gale is totally free now. Even the gif export!


user
DexRunner (Level 7 Sheriff) @ 4/24/2018 06:37

Well, it turned out great.  I can't wait for your next one!  


user
AirStyle (Level 6 SWAT) @ 4/24/2018 01:08

I suggest purchasing Graphics Gale or AseSprite for .gif animations. In Graphics Gale ($20 or so) you don't have to worry about the difficulties of making a decent animation like what you would do in GIMP.


user
TRKingKoopa (Level 1 Intern) @ 4/23/2018 15:20

I was doing it as "(30 ms)" with a space, which is fine in the built-in player, but the exporter only parses "(30ms)" without the space.


user
DexRunner (Level 7 Sheriff) @ 4/23/2018 15:02

Nice job!  If this were a game, I'd definitely want to play it! 

As for Gimp, it's great you figured it out.  I use Gimp when on the computer and it's always seemed to put out what I'm going for when changing frame times.  How were you adjusting the milliseconds?  If it doesn't really matter too much to me, I'll just adjust the frame time as a whole when exporting.  If I'm feeling specific, I'll just put a number followed "ms" in parentheses in the Layer name.  I don't know any other way in Gimp.


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