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Looks nice, very readable! However, this isn't isometric. Isometry means the angles are the same, so the perpendicular diagonals should have the same angle but you have a combination of 26-degree and 45 degree angles. Plus, the controller seems to be in an entirely different projection (or lying on a completely different surface from the NES itself).
Thank you so much for your appreciation and comment!
I didn't realise that, thanks for showing me (fixed the description now). Yes, my idea was to have the controller facing the viewer, so that breaks the isometric rule even more I guess :)