Tool used is aseprite.
using heavy rotation to reduce costs.
I at the expense of some looks and emphasized smoothness.
Thank you for watching :D
what tool did you use? spriter?
would be much better to do 'clean up' on pixel level.
lines and shapes after rotation looks bad.
Sorry but we cannot allow this into the gallery as is right now. This is a good piece in many ways, but you need to resubmit not prescaled and need to clean up the "pixel noise" created by the rotation tool you've used.
If nothing else, you can just submit the static sprite, that will get accepted into the gallery for sure.
Look forward to seeing what you do next