Battle Mock Up: Settlement Redux

Battle Mock Up: Settlement Redux

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Pixel Art Details

Battle Mock Up: Settlement Redux



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Title: Battle Mock Up: Settlement Redux
Pixel Artist: AshCrimson  (Level 5 Detective :: 3849 points)
Posted: 5/13/2018 06:32
Palette: 29 colors
Statistics:  6 comments    5 faves    0 avatars

It's been 3 years(!) since i last did this, so wanted to see if i could re-do it, using everything i've learnt in terms of readability, colours, form, etc.

I'm hoping it's an improvement over the the old one.

Older version here: http://pixeljoint.com/pixelart/97059.htm

Any and all critique is welcome, no matter how small or minor you might think it is.

Discussion

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Knightsundere (Level 3 Private Eye) @ 6/18/2018 15:00

Comparison to your old piece: 

The colors are significantly better, the contrast is significantly better, and your shading is also, for the resolution, significantly better, more clear, and more stylized. You've definitely gotten much better. Keep at it friend <3

 


user
AshCrimson (Level 5 Detective) @ 5/15/2018 03:07

Hey snv; i was considering making various tiles for the trees, but it ended up being more complicated then i anticipated, but i will give it a go in the future!

Regarding the colours/Palette, i was really focusing on minimising the amount of colours used this time round, so i had to sacrifice making a seperate palette for characters, sorry


user
AshCrimson (Level 5 Detective) @ 5/15/2018 03:05

Thanks for the comment Romantic! I'll experiment with darker/different colours for the barrels and crates, Either that or make the floor darker.


user
romanticpixels (Level 3 Stalker) @ 5/14/2018 21:49

The general design looks clean. I like the road texture very much. Those guards are very well done, specially the red ones and the blue ones. They are way better than the older ones. The wooden crates and barrels are somehow hard to see, because the floor is too bright and it seems it shares color with those objects.


user
NancyGold (Level 3 Private Eye) @ 5/14/2018 15:32

Cool. Although tile palette is too contrast, stealing attention from the characters, and these small trees look stupid. I would have made trees at least the human height and introduced some tiling for them, so they would work like forest spaning several tiles.


user
Faherya (Level 4 Knight) @ 5/13/2018 14:47

Nothing to say except: this is impressive!


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