Daggers of Dagon

Daggers of Dagon

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Pixel Art Details

Daggers of Dagon

Title: Daggers of Dagon
Pixel Artist: big brother  (Level 11 Admiral :: 70860 points)
Posted: 6/12/2018 12:15
Statistics:  11 comments    58 faves    0 avatars

Hi bags and baguettes! Long time, no post.

If you're interested, you can read more about this piece on my site.

To see my pixels before I upload them here, follow me on Twitter.  

Top Pixel Art - June 2018 (#5)Top Pixel Art - June 2018 (#5)


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Drea (Level 7 Teleporter) @ 3/17/2021 10:22

The characters look so good 

jok (Level 11 Master Assassin) @ 2/26/2020 05:27

Good work!

DarkfalzX (Level 7 Assassin) @ 10/31/2019 12:43

Nicely done, sir!
One of these days we'll make this mockup into gaming reality!: )


redmilion (Level 8 Mongolian Death Worm) @ 11/19/2018 21:24

me gusta este arte 

big brother (Level 11 Admiral) @ 7/1/2018 15:28

Thanks for the love, guys!

@amorph: At a certain granularity (esp smaller sprites), focusing on clusters can be counterproductive. They can fit together nicely like Tetris blocks, but still fail to describe the forms and edges. This topic probably deserves a more detailed post in the future. The proposed gameplay would mirror that of Shao Lin's Road, so the levels resemble arenas more than linear paths (hence moving right to left). 

@dawnbringer: Although I spent a lot of time developing the rendering style, the underline is actually a shortcut, so ideally I'd save time (and sanity) in the long term. The contrast in value gives the sprites visual priority while negating the need for an outline around the lit edges of the shapes. 

@adarias: These compliments mean a lot to me!

JerryPie (Level 11 Big Foot) @ 6/19/2018 14:42

DB & Adarias: Great points. I don't remember ever seeing anyone outline like this, but it works so well.

Adarias (Level 11 Bonsai) @ 6/18/2018 18:28

Lighting, mood and material quality is really top notch, and highlights the sprites perfectly.  Teal is an interesting color for enemies, but in this environment it works well.

I couldn't tell what worked so well about the sprites themselves until I saw DB's comment re: underlining.  Gives them just the right amount of pop without feeling like stickers.

DawnBringer (Level 10 Maniac) @ 6/18/2018 08:30

This strict underline technique gives some pretty crisp and distinct looking sprites! 

Irenaart (Level 9 Dagon (Dagon, also Philistine mythology)) @ 6/13/2018 00:01

Amazing piece! I would definitely play this game.

ThePelicanPirate (Level 3 Private Eye) @ 6/12/2018 23:09

I like the clean look throughout this, I think the stone is especially effective with this.

I love the icon for this image too.

Amorph (Level 4 Sea Turtle) @ 6/12/2018 19:54
Really cool. The look achieved by ditching AA and not obsessing over banding is quite effective on the whole, though a few areas could use some cluster cleanup. Is the game supposed to move from right to left, or is that just a byproduct of the composition you came up with? Some allusion I’m missing?

Related & Tags

fish, sheep, shepherd, lion, temple, amphora, Daggers of Dagon avatars, Daggers of Dagon icons, Daggers of Dagon pixel art, Daggers of Dagon forum avatars, Daggers of Dagon AOL Buddy Icons

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