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Something about this makes me very happy. Personally I like the non-synced bobbing as opposed to a syncronized one.
Actually most of the objects have the similar animations with 6 frames and 0.1 sec framerate. In first version they've bounced synchronously and it didn't look good. So I shifted the first frame to some objects, to break up synchronism.
I agree with eishiya. The pixel art is wonderful, but it would be better for clarity if things bobbed and bounced in sync.
I think the framerate's fine, the "too busy" feel comes from so much moving on the screen at the same time, making it difficult to focus on anything. Things moving at different rates contributes to this, it's less overwhelming when things move in sync. It's fine to have different bounces for a small number of different classes of things (e.g. enemies/harmful and items/friendly) to help distinguish them, but having different motion for every object is too much.
The pixel work looks great, as do the animations on their own. That lightish blue is an especially neat touch.