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I suppose a lot of unnatural proportions are a voluntary change from human anatomy, but I see one odd mismatch, that may make the character's body language hard to read, and I'm not sure it something you fully want : The shoulders are stretched back, as they would for someone who stands very straight, however the legs are flexed in a way that reminds much more of the way a boxer would "rest", and in this position, the head and shoulders would be leaning more forward (These legs immediately made me think of Cody's standing pose in the old Final Fight).
In any case, the pixelling is sharp and everything is interesting to look at, this is Capcom skill level :)
Thank you for your kind words!
There are indeed a few posture errors I made when I was drawing the base for this, although the shoulders were not one I had noticed so well until you mentioned it. It is actually an old attempt I made that I only recently completed and there are a lot of old technique issues I was only able to partially correct. Her arms are a bit long, too. XD
I moved her torso a bit forwards to try and keep her center of mass over her feet properly, but I guess I did not move the shoulders correctly when I made that consideration.. The arms are longer than in the original too and it kind of bothers me, but I am also not sure which version I like best (if I do not like one as much as the other)..
I have not pixelled many robots before but I think this one came out well, all said. Still a ways to go on it! :D