Walk cycle practice; Sassy edition

Walk cycle practice; Sassy edition

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Walk cycle practice; Sassy edition



user
Title: Walk cycle practice; Sassy edition
Pixel Artist: rhlstudios  (Level 6 Hitman :: 7879 points)
Posted: 3/26/2019 12:58
Statistics:  4 comments    10 faves    0 avatars

Fact; all of my previous walk cycle attempts were wildly unsuccessful. Finally did one I'm decently happy with n_n;;

Subject is Deis from Breath of Fire 4 sass walkin' through her dreamworld.

Previous walk attempts;

1st (2015) i.imgur.com/QtGeFNg.gif

2nd (2017) i.imgur.com/Jr5psLP.gif

3rd (2018) i.imgur.com/J2hoiJC.gif

Discussion

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user
rhlstudios (Level 6 Hitman) @ 3/27/2019 06:42

gennoveus;

Eii thank you so much! I am definitely all for C&C especially in this regard; walk cycles have always been one of my biggest problem areas so I'll take all the help i can get. I agree with your feedback, thank you so much!


user
rhlstudios (Level 6 Hitman) @ 3/27/2019 06:41

Wolfenoctis;

Thank you!


user
gennoveus (Level 5 Detective) @ 3/27/2019 00:11

Such a small pic and short animation yet you've packed a lot of character into it! I like how the hair drags along and the foreshortening of the bent arms is done very well. 

I am certainly not an authority on the subject and have a lot to learn myself, but I have been making a few walk animations for my work recently and would like to point out two things if you are looking for C&C:

The foreground bricks are moving slower than her feet, so it looks a little like she is sliding. Also, I understand that the character is a sexy/confident type so she is standing very straight, but maybe she is leaning a little bit too far back. When you walk, you usually shift your center of gravity forward a little and it might help give the animation some weight if she leans forward just a teeny tiny bit more.

Sorry if you weren't looking for C&C; again, I'm no expert so this is just my personal (possibly wrong) opinion. :)


user
Wolfenoctis (Level 7 Mass Murderer) @ 3/26/2019 23:02

Cute walk cycle.


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