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This is so nostalgic and very well rendered but a few inconsistency issues prevent it to be an amazing piece, the human model (which is fine in itself but not coherent with the rest of the image), and the equipment slot borders which are too thick.
I don’t often do it but there are times when the lighting needs to be just right when a good reference image is essential, although I would understand if some pixel art purists felt that it was cheating.
Despite your withdrawel from the project, I really like the way this turned out. I agree with Pheno - the shading is awesome. I should render my own models and use them as references for pixel art.
Only just noticed that my apostrophe is in the wrong place lol... ‘Twas not to be...
I should just add that the new version of SoS for Amiga is also looking great with graphics by TenShu ( who did the graphics for the recent Amiga Barbarian remake).
I used a rendered reference image but drew the manaquin from scratch using it as a guide for lighting.
Man I wish I had the Amiga system roms. So many of those games have been released on Amisectorone and a few others legally, with permission from the authors. You can also buy the system roms from AmigaForever,
but 30 bucks?GEEZ! I'll cave in 2 more years, thank you very much. (or maybe that's what christmas is for.)
Amazing work buddy, you're a proffesional. Love the bricks.
Did you pre-render that mannequin? The shading on it is unbelievable.
Fantastic shading. this piece really flexes your ability to work with shading and to work with palette colors. Even when things get shaded to black, there is still some dithered image of just the most jutting parts of the wall visible. The original game looks like it has distance-based shading, too, but this looks a lot better.
I would just think of these as being design choices/personal taste really. I can see how the style may not appeal to everybody, but it is pretty much exactly how I wanted it to be.