T'was not to be...

T'was not to be...

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Pixel Art Details

T'was not to be...

Title: T'was not to be...
Pixel Artist: saulc12  (Level 8 Cannibal :: 8388 points)
Posted: 7/10/2019 10:56
Statistics:  11 comments    21 faves    0 avatars

From work done for an Amiga OCS conversion of the CPC dungeon crawler 'The Shadows of Sergoth'... Sadly, I had to withdraw from the project due to time demands and although a significant part of the work was done, the new artist has reworked everything from scratch at my request as I did not want to leave things incomplete.


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saulc12 (Level 8 Cannibal) @ 7/17/2019 03:21

I would just think of these as being design choices/personal taste really. I can see how the style may not appeal to everybody, but it is pretty much exactly how I wanted it to be.

Gecimen (Level 11 Master Assassin) @ 7/17/2019 02:52

This is so nostalgic and very well rendered but a few inconsistency issues prevent it to be an amazing piece, the human model (which is fine in itself but not coherent with the rest of the image), and the equipment slot borders which are too thick.

saulc12 (Level 8 Cannibal) @ 7/13/2019 17:15

I don’t often do it but there are times when the lighting needs to be just right when a good reference image is essential, although I would understand if some pixel art purists felt that it was cheating.

MrQuetch (Level 2 Flatfoot) @ 7/13/2019 10:44

Despite your withdrawel from the project, I really like the way this turned out. I agree with Pheno - the shading is awesome. I should render my own models and use them as references for pixel art.

saulc12 (Level 8 Cannibal) @ 7/13/2019 06:17

Only just noticed that my apostrophe is in the wrong place lol... ‘Twas not to be...

saulc12 (Level 8 Cannibal) @ 7/13/2019 02:33

I should just add that the new version of SoS for Amiga is also looking great with graphics by TenShu ( who did the graphics for the recent Amiga Barbarian remake).

saulc12 (Level 8 Cannibal) @ 7/12/2019 16:50

I used a rendered reference image but drew the manaquin from scratch using it as a guide for lighting.

MicmasH (Level 3 Private Eye) @ 7/12/2019 15:34

Man I wish I had the Amiga system roms. So many of those games have been released on Amisectorone and a few others legally, with permission from the authors. You can also buy the system roms from AmigaForever,

but 30 bucks?GEEZ! I'll cave in 2 more years, thank you very much. (or maybe that's what christmas is for.)

Amazing work buddy, you're a proffesional. Love the bricks.

Pheno (Level 4 Team Leader) @ 7/12/2019 13:35

Did you pre-render that mannequin? The shading on it is unbelievable. 

crecs (Level 3 Private Eye) @ 7/12/2019 12:40

Fantastic shading. this piece really flexes your ability to work with shading and to work with palette colors. Even when things get shaded to black, there is still some dithered image of just the most jutting parts of the wall visible. The original game looks like it has distance-based shading, too, but this looks a lot better.

Vasily_Kukushkin (Level 4 Deputy) @ 7/11/2019 01:45


Related & Tags

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