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For some reason, some people think that because dithering was often use to make two colors blend into one another on CRT TV displays (or to achieve particular SFX on same TVs), it is not relevant anymore, now that we have LCDs.
I don't think it's the case. I think it's a perfectly valid technique if done well and interestingly. Plus, some old pc games were dithered (because of stylistic choices impacted by low color counts) but displayed on PC monitors in a way crispier manner than 16-bit games on CRT TV. So dithering can give those old pc vibes too.
I think there's a problem if someone relies solely on procedural generic dithering instead of coming with interesting clusters. Also when beginners dither small pieces when it's not necessary at all like checkerboarding a poor 16*16px leaf, lol.
why everyone hates dithering so much? :]]
i wouldn't say there's a lot of it here, plus dithering is perfectly valid technique. and it works well here - no fuzzines for me, no unwanted textures on my monitor - at least not at 100%
I feel like there's a lot of dithering that's adding texture where you don't necessarily want it. It's good for giving her shirt the appearance of a rough cloth, but on the hair and the leather, it makes them seem kind of fuzzy. I'd suggest either adding a couple more in-between colors, or committing to sharper shadows.
It also took me a while of staring to realize that what's going on with her trousers are that they have crude stitches, not scales. Up to you, but shifting the stitches up or down a step on your color ramp might make them read better. (Or maybe I'm just a dingus for seeing scales.)
God Dam it I visit this site for some inspiration and then get to look at pieces like this. Absurd above top level work! You can´t be human!
Super well rendered. Everything about this is really really good.
It's beautiful. I love the spell lighting. The, "Enchantress" looks like an actress I've seen before. Unfortunately, I can't remember the name.
Such great an detailled work!