Thanks, you're right about the light source. I didn't put much thought into it since the purpose was just to practice the redscale idea and making some creative and dynamic poses. I simply went with whatever light source I felt like going with on each sprite haha
These are really neat. I especially like the poses of the halberdier and archer! I wonder how the top three will look next to the others though as the lighting seems completely different.
@DerNachbar Thanks! That guy is the first character I did and he is my favorite aswell. :)
I really like the designs and the poses, especially the guy with the horizontally held halberd.
@crecs I wrote a bit about it in description, some artists like to work with greyscale and then add colors afterwards, I was playing around with working in redscale since I felt like it helped me visualize things better with this piece. Also working with few colors and small palette to manage helped flesh out the ideas easier.
Looks absolutely fantastic. Is there a reason for doing "red scale", like perhaps it makes it easier to make a palette swap of sprites? I have no idea, it is cool but not conventional (at least not any convention I've been to).
I love this... I instantly got an Amiga vibe from the red-rendered characters. Some games had little scenes like that, where you would see the character in full color and transition to a single color and vice-versa. I don't know who the bottom character is. But, great work, regardless.
The shading style reminds me of the SNES-era Shin Megami Tensei games; very clean and effective shading style.
@gennoveus Thanks! Hm, that's a great idea. I just looked Hero Quest up, I should look into making a game mockup similar to it with these kind of sprites someday.
gotta love giving demons little red 1-pixel dots for eyes