Another (mostly) 16x16 practice, not a top down view this time around, but a 2d view. Thanks to it, I had a little more freedom for the designs.
Using the UFO50 palette once again, avoiding the gb's monotonous colors to give a little more life to the characters.
Tried to use only 3 colors per character but some designs really needed that extra color to look perfect.
Happy how this turned out, now I'm gonna get some rest.
Fixed some colors, added a new character and tweaked an existing one's nose