Imaginary timeless outskirts

Imaginary timeless outskirts

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Imaginary timeless outskirts



user
Title: Imaginary timeless outskirts
Pixel Artist: TryingPixelArt  (Level 4 Egg Tart :: 3183 points)
Posted: 4/6/2020 03:01
Statistics:  5 comments    10 faves    0 avatars

Notes to myself (and to you): Color still needs improvement, are too muddy 'cause lacking contrast. A strong light impression is needed. But,... my line work and dithering are better (i think) hehe. Shirtless guy and lil' empress are boring designs, but im happy with the others.
The cropped feeling of the character, like they were cut and paste there, was intentional, so proportions and light differs from the scenario on porpose to give them some game-NPC-feeling

Inspiration came from some research done on chinese architecture and MapleStory's NPC studies.

What do you guys think? :D

Discussion

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user
QuarterAftr (Level 2 Flatfoot) @ 8/24/2021 09:53

So much personality in each of the characters! Well done on the NPC study


user
TryingPixelArt (Level 4 Egg Tart) @ 4/10/2020 20:06

Hi Guys, sorry for the delay in replaying your comments. 
The Mule, nicknamed "Zé" (short for Joseph - José), is my favorite too, @PC PIXEL. Was the third ive drawn in this picture. after the two guards, which are also my faves,...hm... everybody on the bottom is a fave, although, honestly, grandma could be improved. hehehe.
@Tpoe and @Jão, banding is something ive strugled since the beggining, need more studies and tests. About dithering, i kinda got engrossed by it, its so fun, i ended up dominated by it. But i kinda conciously dit it because it helped hide some trick pixel placement caused by perspective and its angles. Thank you guys for the comments! :)


user
PC PIXEL (Level 5 Detective) @ 4/8/2020 01:36

That mule is the real deal.


user
Yogurt (Level 6 Centaur) @ 4/7/2020 21:13

I think you covered it pretty well in your own self critique, but like the other commenter said, I think the dithering is a little overused (not that it's bad anywhere, just not every element needs dithering here ie. clouds, roof tiles). I think the strongest part of the piece by far is the horse and the 2 people around it. I also really love the short guard, his pose is fantastic. The expressions are also good all around. But If I could give you just one word of advice it would be to watch for banding. It's all over this piece and I think it really is hurting the piece more than anything else.

I love the concious decision to seperate the characters from the background. I think that really works. Look forward to seeing more you've shown a lot of improvement.


user
Jão (Level 9 Nidan) @ 4/7/2020 19:10

I like this a lot, characters look fun ,would make for one hell of a beat em up. I don't know your previous work so I can't really compare, but the line work is really fun and neat. The dithering works... but I think that at this colour count, it wouldn't hurt too much to add some transition shades, specially in materials where the 1x1 dithering might make them look rougher texture-wise, clouds and trees come to mind in this one I guess. It really works on the shop background and on the shaved head, though!


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