I believe you when you say that you placed each pixel by hand over the course of a week, and that this is, indeed, technically pixel art. You've clearly put a lot of work into this, as well as your other submissions. Unfortunately, while you have been following the letter of the rule, you are missing the spirit of it.
The spirit of pixel art is precise control. For every single pixel, you are deciding what color will do the most work there. But you shouldn't look at pixels as islands. It's clusters of adjacent same-color pixels that convey form in pixel art. When you pick colors for pixel art, you want each color to do as much work as possible. Just because two pixels look the same to the human eye doesn't make them the same to a computer; they need to have the same hex code/RGB values. If two colors are so similar they can do the same job, then you should only use one color for it. That's why the huge number of colors is a problem, and why your submissions have all been rejected. You're not showing an understanding of color efficiency or cluster use.
This picture is 79 x 100px, which means it has 7900 pixels in it, but because it's mirrored, there's really only half that many pixel decisions, 3950. You've used 3028 colors including transparency. That means you only got, on average, only 1.3 pixels of work out of each color. As a ballpark estimate, I think you'd only need 8 colors to redo this portrait in the spirit of pixel art. You seem very dedicated, and I look forward to seeing your future works.
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I believe you when you say that you placed each pixel by hand over the course of a week, and that this is, indeed, technically pixel art. You've clearly put a lot of work into this, as well as your other submissions. Unfortunately, while you have been following the letter of the rule, you are missing the spirit of it.
The spirit of pixel art is precise control. For every single pixel, you are deciding what color will do the most work there. But you shouldn't look at pixels as islands. It's clusters of adjacent same-color pixels that convey form in pixel art. When you pick colors for pixel art, you want each color to do as much work as possible. Just because two pixels look the same to the human eye doesn't make them the same to a computer; they need to have the same hex code/RGB values. If two colors are so similar they can do the same job, then you should only use one color for it. That's why the huge number of colors is a problem, and why your submissions have all been rejected. You're not showing an understanding of color efficiency or cluster use.
This picture is 79 x 100px, which means it has 7900 pixels in it, but because it's mirrored, there's really only half that many pixel decisions, 3950. You've used 3028 colors including transparency. That means you only got, on average, only 1.3 pixels of work out of each color. As a ballpark estimate, I think you'd only need 8 colors to redo this portrait in the spirit of pixel art. You seem very dedicated, and I look forward to seeing your future works.