I wanted to post something for Ever Deeper, as it's been a while since my last concept piece. I'm working on another one of those, but the ones I'm working on are going to have more in it and thus they're going to take longer to complete.
Keep in mind that these armor pieces are subject to change, just as the concept pieces are.
From left to right, they are:
Default Armor - Doesn't have a strict name yet, but let's say it's leather
Sheikah-Inspired Armor - I tried to replicate the Sheikah Armor from Breath of the Wild, which I think is one of the coolest armor sets in that game. I think I got it pretty close, but it's not immediately clear what it's supposed to be so I think we can use it. I still might change it, though, just in case
Paladin's Armor - I wanted to give her a cape because I hate myself. That is going to be hell to animate for all of the other animations, but I hope it will be worth it.
Knight's armor - Animating that ponytail thing was a pain, and is going to be a pain for the rest of the game's animations
Floral Armor Ver. 1 - I made this version because I wanted to make something pertaining to strong wood or something like that
Floral Armor Ver. 2 - I just thought that antlers would be cool
Crystal Armor - This one took a while to get right. It was very cluttered when I first made it, so I had to restart and I ended up with this, which I think could still use some refining, but I like it.
Hooded Huntress - I wanted to design a hood for one of them, so I designed this one.
Which one is your favorite? Criticism welcome! |
Yeah, I kind of rushed the huntress because I wanted to get 8 in here. I already made some changes to that one. And as for the breathing and the helmet, I'll see what I can do.