Demon Seed Apaosha - 6 Mockups!

Demon Seed Apaosha - 6 Mockups!

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Demon Seed Apaosha - 6 Mockups!



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Title: Demon Seed Apaosha - 6 Mockups!
Pixel Artist: -DE-  (Level 11 General :: 45048 points)
Posted: 8/2/2006 12:59
Statistics:  28 comments    78 faves    0 avatars

OK, not really six, but almost ;)
Number of colors - who cares?

PS. Screen #5 is of default RPG Maker menu - please don't bash me for the bland window style, as it cannot be changed, and I only posted the screen to showcase the face graphics.

Discussion

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JosephSeraph (Level 2 Flatfoot) @ 8/8/2016 08:14

-edit- i submitted the comment twice because the 1st one wasn't showing >_>;


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JosephSeraph (Level 2 Flatfoot) @ 8/8/2016 08:13

Is that a reference to the band, L'arc~en~ciel?

With the Q leg turning into an L?

lol


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JustinGameDesign (Level 8 Marshal) @ 4/1/2014 10:43

Reminds me a lot of SoM. I like the clear blue water as well. I also like your portraits. I need to take a closer look at this later to appreciate the level of detail you put into these screens.


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Her0 (Level 1 Thug) @ 11/18/2011 21:56

I love it, plain and simple. Nice one :)


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ThomasJH (Level 2 Flatfoot) @ 5/18/2011 13:10

awesome art


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avo (Level 7 Mass Murderer) @ 7/25/2010 08:19

Nice graphics, lil bit plain though its a style, i guess 


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DerZocker (Level 1 Rookie) @ 2/15/2010 08:51

This looks so much better than any of those darn Mac&Blue Sets. It even took me a moment to natice that Nr5 is just the standard RM2k menu. I'd wish more maker games would look like this. five stars!!


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chhill (Level 1 Depressed) @ 3/25/2007 16:43
Is there a place to download this? I am really interested in it. It looks good.

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Knave (Level 1 Rookie) @ 3/5/2007 07:23
I use RPG Maker a lot myself - this looks like a great game in the making - is there a demo about?

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-DE- (Level 11 General) @ 2/16/2007 06:00
Coz, mnie sie podobaja ;D
Ale dzis bylyby lepsze, I promise ;)

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Vital (Level 5 Sniper) @ 8/25/2006 12:47
A,tez se ponabijam , a co mi tam:D. Te portrety ewidentnie mi sie nie podobaja,jesli chcesz odejsc troche od typowo mangowych twarzy,to przede wszystkim cwicz na kartkach,dopiero potem przenos to na pixele,aj fink. Kierunek ktory obrales jest,obawiam sie,chybiony. Ogolnie pracka miodzio,pozdrawiam ;)

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East (Level 1 Private) @ 8/18/2006 06:42
Amazing. I saw some of the screens in GW. I really love the style, keep it up!

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-DE- (Level 11 General) @ 8/9/2006 00:58

Those aren't really "shadows".
Those are generic wandering enemy sprites. I made them look like silhouettes so it's easy to reuse them for various enemies of the same type (e.g. all bird-like enemies would be represented by that black falcon sprite).
I never really thought of ICO when making them. Actually, I played it for the first time AFTER I finished them. Yeah, they do bear resemblance, but I've seen this design in dozens of games before (e.g. Planescape: Torment).


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milkyjon (Level 4 Murderer) @ 8/7/2006 17:44
the game looks kinda cool. It would be nice if the shadow creatures had some sort of lag effect on them, kinda like ico or finites shadow panther on this forum. But I suppose this would be better convayed in the animation. jus a thought, nice tho.

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qrakis (Level 4 Murderer) @ 8/7/2006 12:05
I wish I could play that game ;-).

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lunarknight (Level 2 Quiet One) @ 8/5/2006 08:04
Wow, I quite like it. Very nice job.

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cerealkiller54 (Level 6 Made) @ 8/4/2006 09:40
Nice. I like it quite a bit.

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-DE- (Level 11 General) @ 8/4/2006 05:32
Are you aware of the fact that there's no way to make perfect perspective in tiled 2D games?

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Lawrence (Level 10 Operative) @ 8/4/2006 05:28
Nice work. My only crit is that I don't think it would be physically possible to view the horizon in that projection type and that there would be no foreshortening so the small mountains and trees in the background would be the same size as they would be if they were right next to the characters. Although I've seen this kind of rule bending done in games like Goldun Sun, it still irks me.

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d-p (Level 11 Psychopath) @ 8/3/2006 20:10
Wonderful landscape, only crit: the colored letters on the start screen.

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Blick (Level 6 Commander) @ 8/3/2006 17:27
I wish the saturation and perhaps luminescence in the tiles was brought down, especially in the lightest grass color. It's really distracting me.

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NETKAT (Level 1 Rookie) @ 8/3/2006 15:42
I like it! Nice work there!
eheh those enemies remind me of ICO, they were exactly like that even the winged ones but 3D ^_^

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Badassbill (Level 10 Maniac) @ 8/3/2006 15:29
I think that the character portraits could be improved but everything else is superb!

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eghost (Level 6 Hitman) @ 8/3/2006 14:05
Nice...I really like the desaturated look myself...Excellent stuff!

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cure (Level 11 Godfather) @ 8/3/2006 13:13
Very good indeed, but I feel inclined to agree with tomic on the contrast

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Mykola (Level 2 Flatfoot) @ 8/2/2006 22:53
I'm not very sure about the way you made the 'ghosts'.. Other than than very good!

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buloght (Level 6 Hitman) @ 8/2/2006 15:44
Love the simplicity of it and the forest distancing. Is the enemy some kind of shadow army? Haha, I'll have to find a different plot for my RPG now , actually had the same kind of general shadow type of thing going. Great job on the cool mockup!

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tomic (Level 11 Admiral) @ 8/2/2006 14:15

hey, very nice.. 5/6 + fav

only crit is too little contrast


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