Another attempt to animate some worms from the game, Worms. This is as much about me playing with held body animation as it is about me learning how to use ImageReady!
Anyway, I had fun animating this so I hope you have fun looking at it :)
Discussion
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Yeah, I wanted to keep this really simple. The shadows/highlights from the uzi flare were almost taken out on account of being too complex ;) As for looking like a zombie worm, I could have gien him more torn flesh, darker eyes, some brains hanging from his mouth, all that jazz but again - simplicity was key here. The end (the zombie worm getting back up haing reived himself by sucking his own blood) is very fast and there's not real animation of his getting up. I attempted to counter this with speedlines/dirt trails which gently fall to the floor (taking a leaf out of Bill Plympton's book) so hopefully it works for you guys.
Hehe, I like how he sucks it up. The only thing i say is if it's supposed to be a zombie worm, make it look like a zombie worm. Perhaps even add more depth to the worms, but simple is good too.
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