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This does help alot! It gives me another approach to work off of! Thanks for taking the time to write it out for me! :D You are an MVP!
I'm not trained in arts and only started pixel art in 2019 so some of my terminology might be off. My usual pixel process is:
1. Find lots of reference photos (I normally draw birds or animals I am very familiar with).
2. Find a good palette with not too many colour choices - I use lospec.com (Nintendo Game Boy BGB is my go to palette)
3. Imagine where you are standing looking at the subject. I usually try to make it not directly side on or front on.
4. I then imagine perspective lines
5. Pick a resolution for your canvas - I usually use 160 x 144 pixels (I'm from the Game Boy DMG generation)
6. Draw green blobs to get the general shape of the subject.
7. Focus on the expression of the subject.
8. Clean up curved lines using straight line tool - e.g. if blob's edge is 3 pixels, 4, 1, 2... I will change it to 4,3,2,1.
9. Imagine the light source and shade accordingly - I still haven't got the hang of this.
10. Add an outline ( With my style I think this makes the image more readable).
11. Antialiasing to smooth some of the lines.
I usually try and draw for between 45 and 90 minutes a couple of times per week doing pixel dailies challenges on Twitter for practice.
I hope this helps.
Thanks! I figured you would appreciate this one! Would you mind giving me some tips on how you make your birds look so good???
If I am honest I hadn't thought about it. But now that you say it I see what you mean. I will have to revisit this palette and make sure I am using all the colors to their full potential.
Thanks for the feedback, Hapiel!
And yes
Toucans = Best birb :D
Nice work, but I'm confused by your use of the palette. I believe the contrast between the 2 lightest colors is much higher on a gameboy, and why did you use the 3rd shade hardly at all? Fixing that would allow you to get even so much more out of this 4 color palette!
No worries. Looking forward to seeing more of your work posted.