I imagine this toward the end of a huge metroidvania... it would take hours to get here, on a retro console that has no save feature, so you'd have to be extra careful not to trip on your power adapter...
Fun palette and challenge!
there's a "wip" grit to your style that is so consistent it feels perfectly deliberate
Thanks @ CELS. Your comment really made me smile. Fun to wonder what would've happened if hardware had evolved differently... what if RAM had grown faster than graphical capabilities? Then maybe a game like this could have existed: still only 11 colors, but with all kinds of interactions with the environment, hand-drawn dynamic lighting, super-smooth sprite anims, and so on :)
Great points on the character, and totally constructive. I'll take em! Love your stuff BTW.
It's a great shame that we may never see a pixel art game with this kind of detail, where monsters are dynamically interacting with the environment, causing rubble to fall and pushing bones aside. Too labor intensive. At least we can look at this gorgeous piece and daydream. :)
Slight constructive criticism: the anatomy of Mr. Spear and the somewhat undramatic cape movement could be improved, IMO.
Thanks happy you like it @ .|.|.|.|. !
thanks a lot @ wakimojo :)
awesome to hear @ PC Pixel
Thanks @ Theoden
Thanks @ Irenaart!
Thank you very much! Really appreciate it!
Great way of pushing the palette!