Cross between NES limitations and Alundra-style sprites with their comparative lack of limitations. Somehow you can tell that it definitely resembles a higher-colour sprite that was 'crunched down' to fit inferior hardware, similar to 16-bit games like The Lion King being retrofitted to display on the NES.
@8Nephila8 11 frames, most of them held for different amounts of time
@LaersoR @Quiara That's really nice of you to say, though I wouldn't call it a masterclass myself (the hat and tunic sleeves are still pretty messy). Even though I had eight colours to work with altogether, in practice it's more like 2/3 per tone so it still feels a bit clumsy trying to transition smoothly from one pixel to the next
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@8Nephila8 11 frames, most of them held for different amounts of time
@LaersoR @Quiara That's really nice of you to say, though I wouldn't call it a masterclass myself (the hat and tunic sleeves are still pretty messy). Even though I had eight colours to work with altogether, in practice it's more like 2/3 per tone so it still feels a bit clumsy trying to transition smoothly from one pixel to the next