thx u Dice, I learn a lot doing this, I can see some things that could bring more impact to the steps, 1º a better shadow in the knee to have better volumetric perspective, 2º less time/frames that the leg are lifting up, that mean the leg will be better if spend more time full up or dawn and not folding and 3º a little bit pixel animation in the frames that the feet are on the floor to give the perspective of an ankle animation
Nicely done. That little puff of dirt adds so much to the animation. My only thoughts to improve this is maybe the knee flexion each step is just a hair too slow? I don't know. It's better than what I could do lol
This is so smooth. I'd love it even if it was just your OC skipping, but the detail of the little robot jumping is a perfect cherry on top.
Nice work !
The main problem here is the linear timing of the action : There is very few weight here, no real acceleration or slowing down. By puting some cosinus timed value to your frame duration you can easily fix that as a time fix, even if I would suggest to translate those acceleration/weight/slow in the keyframe position next time.
Keep it up !