This is pretty great! :) I love the variety of the stone size on the groundwork and that you kept the greens of the plantgrowth desaturated so it feels cohesive with the reds. I do however feel like there is a missed opportunity to use some hue-shifting, to add some warmer yellows/oranges to the brighter parts of the art, and cooler blues/purples for the shadows, it can really add a lot of dynamic effect without having to redraw a single pixel.
Thank you for the feedback Irvingbrew :)
I agree with you. This can certainly be improved and it looks a bit "dull" or "flat" without the light you described. To be honest I am not skilled enough yet to think about this stuff, so I am thankfull to you for telling me.
Furhtermore I am getting lazy rather quick when I am near the finish line of a piece ^^" That is certainly something I have to change.
In regards to shadows and light however, I often find myself in a situation where I ask my self how much a pixel artist should "burn" into the graphics when programmers use dynamic lights for their games these days. It can also be disturbing, or at least so I have been told by programmers using more modern techniques for pixel games. Well. Propably depends on the project.
Thanks again :)