First of all thanks for stating that fact. I really did not think of the physics in realistic terms. On the one hand I can just admit that I have been blind to the error and will certainly try to remember your input from now on and think movement through more before finishing a piece. The clouds would have to move too I guess.
On the other hand I hope that people are still willing to endure somewhat of an artistic abstraction, maybe even enjoy it in these times of hyper realism, by utilizing their willing suspension of disbelief.
I am not trying to discuss that technically you are 100% right. I am just trying to put another perspective on the table on how to view these "errors". Furthermore I think every game engine with particle tools integrated could do a better job in regards to physics than I could do manually. Just a guess or maybe I am just lazy (let's hope not).
Want to give some dough back to all those amazing pixel artists? Donations provide prize money for contests, help cover hosting costs and support new initiatives.
Hi Siskan.
First of all thanks for stating that fact. I really did not think of the physics in realistic terms. On the one hand I can just admit that I have been blind to the error and will certainly try to remember your input from now on and think movement through more before finishing a piece. The clouds would have to move too I guess.
On the other hand I hope that people are still willing to endure somewhat of an artistic abstraction, maybe even enjoy it in these times of hyper realism, by utilizing their willing suspension of disbelief.
I am not trying to discuss that technically you are 100% right. I am just trying to put another perspective on the table on how to view these "errors". Furthermore I think every game engine with particle tools integrated could do a better job in regards to physics than I could do manually. Just a guess or maybe I am just lazy (let's hope not).
Maybe you get what I mean :) Thanks again!