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Yeah. It's kinda weird. I get that they were limited by floppy sizes, but a lot of the early EGA sprites just feel like programmer art (which it probably was). It gets better later on, but by the time most studios got to a good level of skill and art direction, VGA was king and you don't see much in the way of good 16 color sprites anymore.
But thank you very much. It means a lot!
Thank you!
Yeah, old DOS platformers don't get nearly as much recognition as the console ones. If you try it, do watch out. It's tough as nails, like unfair bullshit sort of tough.
It's so weird to see such a great animation combined with the old EGA era sprites that typically had very bad animations. Great job though! Cool idea and good execution!
Great running animation! I am certainly inspired to try creating some characters looking at this :) definitly something to learn from. Oh and I looked up the game you mentioned. Did not know it but I like the monster theme. Guess I will give it a try some time :)
Thank you!
That is my mess up. It's been a while since I played Monster Bash and thought the game didn't have the bounce in it but it does. It's fixed now.
This looks really smooth, I think it could benefit of a little bit of head bobbing, but it is still really good otherwise.
G00D 0N3!