Just having some fun trying to make a Simon-the-Sorcerer-esque background. I took the colors directly from Simon, and tried to match the pixelling methods for the game. Hopefully it will have at least some resemblance haha. One thing I noticed was the extreme AA.
(Also there is no 'randomness' or 'scrappyness' here, every pixel was placed with love and care)
I have always admired Simon the Sorcerer for it's awesome and detailed pixelled backgrounds and wanting to try the style. In my mockup everything is originally textured pixel by pixel (I copied nothing from the game, haha, not implying it could have been since mine obviously isn't as good as the game graphics).
Here is my poor attempt at a WIP animation. I started with a pencil sketch (drawn 1cm = 20pixels), scanned it, desized it to 320x134 and traced the pencil lineart with black pencil tool lineart in a new layer.
The main objective, I guess, was to create a new Simon the Sorcerer location that might have fitted in the game. I'm not sure if I succeeded (probably not). I added my own sprite characters (not entirely simon style, more my own thing).
Some screenshots from the game:
The location: Bandit Lookout, you come in search of him in the adventure, but he is nowhere to be seen. You want information from the bandit, maybe he is in that tree?