Skeletons are always the hardest monsters to pixel for some reason; I've been trying forever and it's always a pain to make them look right at a small size. This guy has some minor anatomy problems, but it's ambitious of you to try a slightly-turned pose like this rather than just go the easy route of pixelling him straight-on and mirroring one side for the other. His skull should be a bit larger at the top and smaller at the bottom, and the ribs could use some cleaning up, but this looks like a good start. I like that you used a really small palette, too.
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