Real Toy Strategy Game

Real Toy Strategy Game

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Pixel Art Details

Real Toy Strategy Game



user
Title: Real Toy Strategy Game
Pixel Artist: DukeDarer  (Level 4 Scientist :: 5002 points)
Posted: 2/13/2022 09:26
Statistics:  2 comments    0 faves    0 avatars

Wow! This piece was a crazy lot of work. But then again, it was work that was fun. I said iIwould finish this piece and submit it before Sunday, but here iIam now submitting on Sunday. While I do started planning this piece way before the weekend, due to many issues, like my procastinaprocr and technical issues beyond my control, I ended up actually working on the piece from Saturday, meaning I had less than three days to release something!

When I was planning this piece, I had various ideas, including an RTS about cats facing mice, one based on the book Animal Farm, slimes fighting crystals, plushies, Plants vs Zombies, and anthromorphic mythical creatures. I didn't want to have something too cliche, like an RTS that's made to have a cute feel with the aid of cats. So I decided to go with a setup where slimes basically posess toys and move with them, kind of like ghosts possessing humans.

I initially wanted to add a few stuffed animals, but there was some issues that cropped up. Firstly, iIwas afraid that at a small canvas size, they would not look like stuffed animals, but just anthromorphic animals. Also, I haven't really done isometric characters, so I found it hard to tldonthem. If I did put the stuffed animals, this piece may have had Giant Teddy bear unit (a Teddy Beast :-)), and a rabbit magician.

The Jack In The Box building is influenced by Jevil from Deltarune, which is a great game! Fun fact: The term Jack In The Box may have been coined from a story about a guy putting a demon in their boot! Some ideas I had for the character in the box were Marx from Kirby, that white jester like character from Persona, a mashup of Sans and Jevil,the mushroom from Mario, and Jake from Adventure Time. I also thought about putting multiple characters in the box. A part of me wishes to make a game that is just an excuse for me to design different Jack-In-A-Boxes!

I also loved working on the UI for the piece. I do wish I could have animated it a liyyli, showing off some more units and information about the building. I also liked designing the floor. I hope it sold the idea of the building actually being small, around the size of a regular jack-in-the-box. I can imagine this being an RTS about a bunch of toys. I inotiniti wanted the buolbuil to be a bunch of packages from the shipping company called Amazone (not to be confused with Amazon). But I think this is better. At the end of the Day, all I can say is, DON'T PROCASTINATE!

THANKS FOR READING!!! CONSTRUCTIVE CRITICISM IS DEEPLY APPRECIATED!!!


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user
DukeDarer (Level 4 Scientist) @ 3/7/2022 06:48

Hey Amazonite. I'm sorry I never really replied until now. All I just want to say is thank you for the advice! About the small canvas issue, it wasnt really about the Jack In The Box. I was having the issue when I wanted to design toy plushies in an isometric view. I eventually scrapped that idea!

Your exercise of progressively reducing the canvas size sounds great! Funny thing is, I usually do something like this but the other way around, starting with 8×8, then going 16×16, then going 32×32, and finally stopping at 64×64. I think I like my exercise since it has a focus on mastering things like general 2D art principles (like perspective), and advanced pixel art techniques like dithering! However, I think there is some value in your exercise, which focuses on the idea of doing more with less, which is sort of a core tenant of pixel art!

I also believe in your critique of the shading. Maybe I could have used some dithering to make things better there. Also, your critique of the black outlines was very handy!

THANKS FOR THE FEEDBACK!!!


user
Amazonite (Level 3 Private Eye) @ 2/14/2022 03:07

In your post you talk about your worries about the small canvas size. Where I feel like your jack in box sprite took up a lot of the space, I believe you could of made him smaller.

I think you should recreate him smaller and smaller just for your own study to see how much you can keep the idea without losing his most important features. You will learn a lot this way.

Also I understand you didn't have much time to finish but it would be great to see some more shading.

I can tell that you really care a lot about your line work, it is very neat. I would suggest not to use black to shade under his neck, it makes the line look displeasing there, instead you should of just used colour to show that there is a shadow there instead of thickening the line.

Also you don't need to use black to outline the features INSIDE the sprite. For example, the yellow collar around his neck has many black verticle lines going down. Instead of using black there, use orange or a darker yellow, something other than black. But if they are frilly parts that are sticking out then light would hit it and instead should be a lighter colour. You just got to think about the light when outlining with colour.


Related & Tags


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