The overall evil color scheme (red-white-black) is a good idea but you are using too many different colors.
The whole sprite is 48 unique colors. Judging by the simple style of the piece, you should be way better off with something like 12 or something (coud be 13 or 10 or 14... you name it, NOT 48, lol). Also, it would be easier to manage shading with less colors but colors that are different enough from each other. Currently, you are juggling with too many balls.
Having too many colors goes with the bad habit of making very smooth gradients for your form shadings. Take the skull, for instance. You are dealing with so many colors that you end up using whites that are almost the same and they do not contribute to the feeling of tridimensionality.
I quickly edited the skull to help you see where you should try to go. You can see I limited the number of colors of the skull area from 13 to 8.
See how you can keep your design idea (simple evil long teeth skull) but use way less colors and try to be more deliberate with your shading for a crispier end result?
Working with less colors will actually help you to focus more on what is important.
Other advices:
-Learn a bit about drawing fundamentals too (google it or search on youtube), your pixel art will definitely benefit from learning this kind of things.
-Use references to help you. It's hard to dive into making a piece without a good visual library built from careful observation of references. For your current subject, look at wizzards in robes, look at how skulls are made, what details you can retain from realism, what you can simplify, etc.
Do not feel overwhelmed if you cannot do it right away, it's totally fine. Just pixel again and again and again and you will make it. Happy pixeling!
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The overall evil color scheme (red-white-black) is a good idea but you are using too many different colors.
The whole sprite is 48 unique colors. Judging by the simple style of the piece, you should be way better off with something like 12 or something (coud be 13 or 10 or 14... you name it, NOT 48, lol). Also, it would be easier to manage shading with less colors but colors that are different enough from each other. Currently, you are juggling with too many balls.
Having too many colors goes with the bad habit of making very smooth gradients for your form shadings. Take the skull, for instance. You are dealing with so many colors that you end up using whites that are almost the same and they do not contribute to the feeling of tridimensionality.
I quickly edited the skull to help you see where you should try to go. You can see I limited the number of colors of the skull area from 13 to 8.
i.ibb.co/c23KjFg/image.png
See how you can keep your design idea (simple evil long teeth skull) but use way less colors and try to be more deliberate with your shading for a crispier end result?
Working with less colors will actually help you to focus more on what is important.
Other advices:
-Learn a bit about drawing fundamentals too (google it or search on youtube), your pixel art will definitely benefit from learning this kind of things.
-Use references to help you. It's hard to dive into making a piece without a good visual library built from careful observation of references. For your current subject, look at wizzards in robes, look at how skulls are made, what details you can retain from realism, what you can simplify, etc.
Do not feel overwhelmed if you cannot do it right away, it's totally fine. Just pixel again and again and again and you will make it. Happy pixeling!