Thanks for the great comment, I definately need to study basic walk animations. I was going for a chase run, but definately agree the bottom half is not right, I should have used maybe 8 frames rather than 7 as well and smoothed it out. I'll try and try again though, thanks :D
For a first try its def not too bad! I'd study walking first and go from there, however, as she looks like she's in a lot of pain or something here. There's a frame in there that kinda hangs and looks like there's a BIG limp.
I'd say with running her head probably wouldn't bop as much, unless she were taking larger strides, though your head bop would work for a standard walk probably. Her arms flailing also lends itself to a panicked run, as if she were injured or something. I'd not say it's a bad thing, but not sure what the intent was.
I think overall you have a good start here and it might not "work" as a standard run but you could turn it into a frantic "I'm being chased" run cycle 😂
Keep up the wonderful work!
It's far easier to work with an even number of frames than odd, especially with something like this, so I'd def say to start there! It all just takes a ton of practice, I can see you doing doo stuff though so def keep at it! ♥