hey, my first post here, i dont know if i'm going to animate this as i dont know nothing about animation, but i should try someday.
please tell me what you think, some feedback is appreciated.
Discussion
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Did you create the palette used for the sprite by yourself, or did you save it from somewhere else? The use of green as a highlight and blue as an anti-aliasing colour is inspired! I might have just tried using the yellow from Wario's cap/shirt, or the light blue from his eyes, but I'm not that inspired when it comes to colour.
The peachy colour of Wario's nose works alright as an anti-aliasing colour for his skin, but it doesn't transition well into the purple that comes from his shirt - the step down in value is too strong, it feels like there should be a buffer or a colour that fits between the peach and purple, or something to swap out the purple's job of being an AA colour in the skin. As well, I can't say the green line on Wario's cap works as an AA colour since it's the only time it seems to be used on the cap for that purpose, to transition into the brown outline colour. The single peach pixel is close enough in value and hue to the brown outline colour that it gets a pass, but if you're able to customise the palette I think you'd be able to make a compromise colour that goes halfway between the brown and the peach, and you could save yourself a colour slot. I don't know the circumstances behind the palette though.
I also don't know what the purpose is for the brown outlines on Wario's right [our left] glove, since it has a blue outline going for it already.
You want the white emblem on Wario's cap to read as a circle with a big yellow "W" on it, as per Wario's design, but this sprite is too small to reasonably fit that kind of intricate detail - it's better off being a blank circle IMO, and I don't think any Wario or spriteart fan would begrudge you for making the concession. At sprites of this size each individual pixel becomes much more important, sometimes going from 'this is part of my portraying a feature' to 'this pixel is a crucial part of the feature' or even 'this dot represents a feature entirely'.
Aside from all that I'm looking forward to your animation idea. Maybe an idle, a flexing pose, a strut, a shoulder-barge. If you want smooth animation with lots of motion at this resolution, or you want a particularly soft idle motion, you may want to look into 'subpixelling'.
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Did you create the palette used for the sprite by yourself, or did you save it from somewhere else? The use of green as a highlight and blue as an anti-aliasing colour is inspired! I might have just tried using the yellow from Wario's cap/shirt, or the light blue from his eyes, but I'm not that inspired when it comes to colour.
The peachy colour of Wario's nose works alright as an anti-aliasing colour for his skin, but it doesn't transition well into the purple that comes from his shirt - the step down in value is too strong, it feels like there should be a buffer or a colour that fits between the peach and purple, or something to swap out the purple's job of being an AA colour in the skin. As well, I can't say the green line on Wario's cap works as an AA colour since it's the only time it seems to be used on the cap for that purpose, to transition into the brown outline colour. The single peach pixel is close enough in value and hue to the brown outline colour that it gets a pass, but if you're able to customise the palette I think you'd be able to make a compromise colour that goes halfway between the brown and the peach, and you could save yourself a colour slot. I don't know the circumstances behind the palette though.
I also don't know what the purpose is for the brown outlines on Wario's right [our left] glove, since it has a blue outline going for it already.
You want the white emblem on Wario's cap to read as a circle with a big yellow "W" on it, as per Wario's design, but this sprite is too small to reasonably fit that kind of intricate detail - it's better off being a blank circle IMO, and I don't think any Wario or spriteart fan would begrudge you for making the concession. At sprites of this size each individual pixel becomes much more important, sometimes going from 'this is part of my portraying a feature' to 'this pixel is a crucial part of the feature' or even 'this dot represents a feature entirely'.
Aside from all that I'm looking forward to your animation idea. Maybe an idle, a flexing pose, a strut, a shoulder-barge. If you want smooth animation with lots of motion at this resolution, or you want a particularly soft idle motion, you may want to look into 'subpixelling'.