Thank you. Yes, I used rotoscoping technique for that animation. I plan to show the process of creation in one of the kickstarter future updates after our campaign ends. kickstarter.com/projects/oldbit/meifumado
This game's graphics look Blasphemous-tier! Very keen on witnessing the final product. Good luck with the kickstarter this week!
Great animation, Oldbit. Do you have a WIP gif or video showing the process behind this? Is it rotoscoping?
I'm very sorry, but I agreed that the animation is amazing, but that's not all that matters. It also it has 232 colours while visibly to the eye it has only 4 main colours, 1 single teal for background, and few shades of red, few shades of beige and a dozen or two shades of grey. An innatentive pixel art could easily keep that under 100, a great pixel art could close that in 32, a challenger would take it probbably to 16 or even less and it would still look great.
Yeah, the animation is top notch
Like Gecimen, I would also be lenient with this, and much as I agree with gawrone about the stray colours, I don't think that would stop this from going into the gallery, in my opinion.
This is pretty awesome! (and will get into the gallery in the next batch).
Animation is great, but I need to ask you to clean the image before we can accept it.
http://yanrishatum.ru/pj/?input=https%3A%2F%2Fpixeljoint.com%2Fpixelart%2F145889.htm
There are many colours used for just few pixels on only one or few frames. For example if there is no justification to do otherwise (like blinking light source), the set of colours used for character's hair should remain the same through all frames. Here the character has different colurs for hair in few frames, different in other few and also different in other few and it goes on. I understand that this is a result of some sort of error probably, so there have to be a way of fixing it.
Woah! That's like a movie!
Somewhere there is a watermelon neatly cut into ten slices.