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Although, then again........
I'm complex, so you'll see me doing this alot with my PAs...
"I would've AAd to all of the backgrounds if I knew how..."
Whenever creating a small sprite, that is most likely to be used on a game, (no matter what the design is, or color) It's always best to use a black or white outline around the supposed sprite. This is a great trick to blend in a sprite with complicated or "chamelion" like appearance so that it will fit with multiple backgrounds. You can even find this to be true of many GBA(Game Boy Advanced ) games....
So in short, when pixeling small sprites, use transparency when sending in( or a great background) and utilize black and white outlines to separate or define the sprite from any background. This is not only a useful trick, but is a very smart and professional move to consider when dealing with creating sprites for games with different backgrounds...
But no worries. We all start off small, and ask these types of questions. Just keep trying and you'll be great, guy. Try the Pixel joint forum, or pixelopolis forum( if you can handle strict criticism) for further help and in-depth crits.