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You can see how it starts up on an actual Famicom (NES) machine here.
Interesting rendering, I am surprised that you were able to do this with the limitations of the NES
@Squirrelsquid
Yes, this is a screenshot of a virtual hardware called Mesen emulator. Therefore, it works fine on the actual NES console.
The dots themselves were drawn using Aseprite, while working out the constraints.
That looks excellent! does it comply with NES tile limits?
It's Famicom, not Nes, but I've posted a video of it running on an actual device.^^