Screen 2

Screen 2

You need to be logged in to rate pixel art.


Pixel Art Details

Screen 2

Title: Screen 2
Pixel Artist: Axolotine  (Level 2 Wolpentinger :: 476 points)
Posted: 8/14/2022 02:50
Statistics:  7 comments    4 faves    0 avatars

A test screen.

Wanted to see what the workflow would be like if I forgoed tiles and instead hand-drew the majority of things. The answer was: it was really hard!

On the fence over whether I should continue with this approach for the game.


If you would like to comment you will need to be logged in. Register now. It only takes a moment and it's free.

SuperPanda (Level 4 Jasper) @ 11/27/2022 05:24

Great style

Constantini (Level 3 Mi-Go (The Whisperer in Darkness)) @ 8/18/2022 11:00

Hey this is really good, I especially like the color choices on the trees, great use of complementaries.

Malleys (Level 3 Nasturtium) @ 8/16/2022 02:50

Cute setting!

QQruzkin (Level 4 Rubbish) @ 8/15/2022 15:30

What I like most about this art is the way the trees are drawn, but I think drawing and connecting them for each scene would waste a lot of unnecessary time, so I think to simplify things, they could be sliced up and made into several variants to assemble different locations

eishiya (Level 6 Dingonek) @ 8/14/2022 14:55

You can always move some parts around afterwards, if you feel the need. In my experience though, things don't actually look noticeably aligned as long as the tiles themselves aren't blocky or have too much repeating texture, especially when your maps have 2-3 tiles' breathing room between elements. Variant tiles help a lot with avoiding a grid look. Small tiles (8-16px) + randomly selected variant tiles + tile designs where the shapes/positions of things waver = tilemaps that aren't too obviously griddy :D With additional manual tweaks on top of that, I don't think you should have any problems at all.

Axolotine (Level 2 Wolpentinger) @ 8/14/2022 14:20

I think you are right. Though I do worry about it looking a little too grid-aligned if I do it that way, it is probably the correct approach if I want the game to come out this century. Thanks for the advice!

eishiya (Level 6 Dingonek) @ 8/14/2022 10:00

If you're not sure whether you want tiles or not, perhaps it might work to take the middle path: make a tileset and put base scenes together using a tile editor for speed, but then smooth out the blocky bits and add more variation/detail by hand? This way you don't need to make everything work as tiles or even draw tiles for everything, but you also don't need to hand-draw or copy+paste the really basic stuff all the time. You don't get the run-time advantages of tiles this way, but it might be a good way to save a lot of work if you're not planning to use tilemaps in-game anyway.

Related & Tags

Screen 2 avatars, Screen 2 icons, Screen 2 pixel art, Screen 2 forum avatars, Screen 2 AOL Buddy Icons

Sponsored Products


Want to give some dough back to all those amazing pixel artists? Donations provide prize money for contests, help cover hosting costs and support new initiatives.

Play party games with QuizBash app
Play party games with QuizBash app

Report Problem

If you are going to report an issue with this piece please provide relevant URLs/Images to back up your claim.


If you would like to be a team player why not register? It's quick and easy and you'll be able to comment on, rate and upload pixel art.

Already Registered?