Kudos to sticking with the same colour theming as the splash screen. I can imagine making other rooms while keeping them distinct from both the inventory menu and each other, could be difficult to pull off. The use of the red/orange tone as a buffer in the inventory and as a colour of interest in the room proper is intriguing; it puts me in mind of Sin City with an achromatic look that's punctuated with particular colours, red for blood being the most recurring use.
In your head when you were making this, was the game taking place from a first-person perspective or was it at a side angle with the protagonist behind the camera?
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Kudos to sticking with the same colour theming as the splash screen. I can imagine making other rooms while keeping them distinct from both the inventory menu and each other, could be difficult to pull off. The use of the red/orange tone as a buffer in the inventory and as a colour of interest in the room proper is intriguing; it puts me in mind of Sin City with an achromatic look that's punctuated with particular colours, red for blood being the most recurring use.
In your head when you were making this, was the game taking place from a first-person perspective or was it at a side angle with the protagonist behind the camera?