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soft rendering style reminds me of Breath of Fire 4 a lot :0
Oh, that's great! Yeah, I've been very sloppy with palette management for these assets. Thanks for the advice, there are a lot of colors used in just one or two pixels...
If you're looking to optimise the palette of all these buildings, you can use the Image Specs Tool to determine how often certain colours are used and determine if the colours that are used for a handful of pixels are vital to the composition or can be merged with other similar tones
Thank you, potatoTek! Breath of Fire 4 was one of my favorite PS1 games art style wise, so that's quite the compliment.