Hey - thank you very much for extensive explanation.
Those pieces looks amazing, good work - and I understand your approach fully
Thank you jok! Yep, sprites do follow gbc limitations in this piece (I sometimes apply 5 colors instead of 4, but for this piece it's all 4 colors including transparency).
Also there's a general grid disposition of 16x16 tiles, with 8x8 elements occasionally displaced for decoration. :'>
Tiles are also *almost always* 4 colors on 8x8 basis, but I'm not that observant on that. Let's say that for these pieces (mockups meant to showcase my tilesets and character packs) I prioritized the overall feeling rather than a philological approach (which would be hard to mantain for cutomers using these packs according to their personal need).
very nice works
any particular limitations?
sprites looks like gbc.
I think I could post a timelapse for the next project! It's a bit hard to do as I tend to work separate ways on tilesets, going back and forth from structures to decorations to palette and the other way round!
I posted some "evolution" pieces on X / YT for a few maps I made in case you're interested: those are not true timelapses, but somehow give the idea of evolving pieces :'>
Would love to see how you make one of those from start to finish.
Great work!