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Pixel Art Details

user
Title: Final Cruel
Pixel Artist: Jasonsinhell  (Level 2 Flatfoot :: 117 points)
Posted: 7/20/2024 13:19
Statistics:  1 comments    0 faves    0 avatars

This was a commission piece that took about... two months. My first real pixel art project. This was for Monty Zander's Alan Wake 2 project. Amazing person and video.

I experimented with a lot of techniques here, and you can totally feel that. It's sloppy and I learned a lot. One day I want to go back and see what I can do after a better understanding of pixel art fundamentals. I want to post this for prosperity and to celebrate that fact that I actually finished something.

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user
d9nis (Level 6 Manager) @ 8/7/2024 18:07

hmmmm ... I dont like to give negative comment or reaction so I will try to be constructive and assume you are open to criticism. My issue here is, while I understand this piece is a bit experimental, it looks really unfinished. I mean really. This is too bad because the composition hold a lot of potential and I think I see where you want to go with that. No to mention you look like to know how to draw. But again it look so far to be finished. It's more like a sketchy pixelart and it doesn't work well for me.

Providing more explaination about what you want to accomplish and why you do the way you do could help the audience to understand and appreciate the work here. Even better would be providing a making-of or some stages of the process. I'm having hard time believing this took you two month to complete :( But maybe i'm not that open minded and I'm getting old ... You tell me.

Here is what won't work for me :

- The background is barely legible. it feel like you throw some harsh stroke brushes on the canvas and leaving it as it is.
- I notice you are using some straight lines for building textures for some chunks, but it doesn't work because the purpose of the texture of the effect is not clear and do not add value to the rendering.
- Object composing the scene are poorly legible as well.
- Mixing multiple techniques is a bad idea if you do not understand or master them in a way that putting them together add artistic value.
- There is couples of lines poping out of the blue, as if it was forgotten here, it aggravate the feeling of "messy sketch".

- I have the feeling you did this not by putting pixel one after another, but using some large raw brushes at scale 1:1. The consequence of that is it completely anihilate the pixelart feel of the piece. You could have achieved the same without pixelart, and it would actually look better because the abstract aesthetic is often more suitable in traditionnal art. BUT you can do abstract with pixelart, but it has to take advantage of the medium and for instance, it doesn't here. There is by some cool example of abstract rendering around here so it may worth the time to give a look to it.

To me, unfortunately, it is not suitable to appear in the galery because of the above, but especially because it doesn't take benefit from the medium. If anyone from the community could provide additionnal input it would be great
In any case I would be glad to discuss with you about your work. I'm sure we would both benefit from it :)
 


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