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WreX: I respect your opinion but let me ensure you that the image is definitely not a result of simply reducing the color depth and replacing colors with the ones from the provided palette. In Aseprite, I started with "sketch lines" of the most important elements (road, tree and houses), using a semi transparent layer with the original painting as a reference. Then, various Aseprite brushes, sprays and other tools were used to fill the space. As you can see in my previously uploaded images, I'm not much of a "landscape guy", instead I focus on lo-res sprites and retro gaming stuff.
Therefore drawing skies or trying to replicate the texture on grass or on the road was quite a challenge for me and I spent couple of hours just to get colors and especially dithering on the sky right. The vegetation along the roadside was the most frustrating part as I experimented with various spray tool techniques until it looked more less acceptable. Maybe I should have made those areas more "patchy" i.e. similar to the texture I used for the road but it was not easy as provided palette was quite vivid and vibrant for this type of painting.
I'm not saying is perfect, maybe I should have used even smaller resolution but considering it's basically my first landscape attempt I'm quite happy with the result. Anyway, I spent approximately 14-18 hours drawing this one.
Wow si this even pixel art? It looks like a painting (0o0), amazing work Lowres_Addict
To be honest with you , this technique is not going to get you very far learning wise.
In the future I recommend you to just observe the source and not trace over it. It's not going to go well or be very easy , but that is the room for improvement you need to work on.