A scaleable "intra-tiled" tileset "alphabet" inspired by the possibilities in Broderbund's Spelunker, from 1983. Goal being heightened geometry interaction, over the typical square block encountered in most platformers, good physics plugin willing.
Discussion
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Yeah, I would have liked to embellish upon it a bit more like you say, but pressed for time and didn't want it just collecting dust on my HD. Each pixel represents a larger space inside a larger "macro" tile, say 8x8 per pixel for an eventual tilesize of traditional 32x32. In my head, gameplay physics are affected by the various possible angles produced from different "intratile" layouts. Its hard to explain, guess I need to hire a programmer if I can ever afford it, haha.
CrissyPink888 (Level 4 Jersey Devil) @ 10/1/2024 18:42
I would much preffer seing the tileset built because it's hard for me to understand how will it look in a level editor and such, but great work!
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Yeah, I would have liked to embellish upon it a bit more like you say, but pressed for time and didn't want it just collecting dust on my HD. Each pixel represents a larger space inside a larger "macro" tile, say 8x8 per pixel for an eventual tilesize of traditional 32x32. In my head, gameplay physics are affected by the various possible angles produced from different "intratile" layouts. Its hard to explain, guess I need to hire a programmer if I can ever afford it, haha.