Here is the tileset I will use for the tutorial examples of the Squarity project ( http://squarity.fr ) . It's a simple tileset, but some small details add potential to inspire future game creators.
1. A floor, a wall, a key, a door: the basics for creating small mazes.
2. Two characters, to imagine interactions between them (friends? foes? A hero and an NPC? A single blue against many greens?)
- Humanoid, but non-human faces, to imagine unusual contexts.
- No gender markers, so they can be men, women, or anything else.
- The faces have obvious differences (colors, shapes, expressions), encouraging to imagine two distinct personalities.
3. The purple hat fits both faces. It can be used as an object placed on the ground, which one of the characters can pick up and take with them.
4. The sniper scope is a little out of topic, but I need a semi-transparent object to show what it looks like in the games. This allows us to imagine a kind of enemy common to both characters, who is chasing them with a rifle.
5. And finally, a simple gray square and a dotted square selector to show that some objects can represent interface elements, instead of objects in the game itself.
Squarity is a tool to create 2D video game. Write some python code, draw a little tileset, and you get a nice game that plays directly in your browser.
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