In my videogame, I needed a way to show the player that the game was busy processing animations, and would not accept input. The method I decided on was to add a flame animation to part of the user interface. I based my technique on a mix of Rappanem's, Saint11's, and ke2uke's fire tutorials. I started with a simple animation of "bubbles" moving in the direction of the fire. Then I added a bunch of "flamelets" that moved up and around the bubbles, to provide most of the perimeter of the fire. Then I filled in some of the gaps, then shaded everything. Colors were mostly picked from Rappanem's tutorial. |
This looks pretty good, I like how you made the fire appear as though it is being blown to the right by the wind. I presume this would be to make it look like it is covering up the menu when loading animations? That is a cool way to show that. I like the use of purple on the outer edges of the flames. Do you think some more frames could make it look more smooth and organic?