Looie against Summon

Looie against Summon

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Looie against Summon



user
Title: Looie against Summon
Pixel Artist: navaz  (Level 3 Hatchet Man :: 1262 points)
Posted: 12/15/2006 03:58
Statistics:  6 comments    1 faves    0 avatars

Because now im jobless so I try to make a game for mobile. This is my mobile game project sample.. i hope this game will lunching for indonesia about -+ 3 or 4 month.. i know my ability and pixel still worst. And i must learn more to make a good pixel so someday i can be a pro like u all in pixel joint.. i need some advise and critic from u all..

thanks

Discussion

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user
cerealkiller54 (Level 6 Made) @ 3/12/2007 07:53
The Char seems to stand out among the background probably because he is in better detail and shiding.

user
-DE- (Level 11 General) @ 2/15/2007 04:32
Cool mockup.  

user
jalonso (Level 11 Godfather) @ 12/15/2006 23:16
Nice job on the concept and layout. Does seem like a collage of sorts however,

user
jedzed (Level 2 Flatfoot) @ 12/15/2006 12:52

i like it but the background is a bit simple!


user
vanSchmidt (Level 1 Intern) @ 12/15/2006 10:57
gosh jobless, poor you...  well I think you have some raw talent going on there just a little improvement and you'll be good, I just think that purple backround adds some chaos...too many different colours..  Love the tree.

user
milkyjon (Level 4 Murderer) @ 12/15/2006 08:38

The artstyle is really nice, but try to keep your outlines consistant (your summon seems to be using black outlines instead of subtle darker shades like everything else). If you really are concidering making a mobile game out of this then I would suggest firstly to have a bit of money set aside for handset testing (which costs a fair bit). I would do a lot of research into limitations using mobile devices (as im sure your aware the file size you have to contend with is fairly minute in size). Try to keep your colour count down, tileing your backgrounds are important using subtle clever changes as the game progresses. Keep your animation frames to an absolute minimum and choose your music or SFX wisely (as they are a big memory user). I would also maybe re-concider using such large sprites at all as they would have a hard time running with such a restrictive device as a mobile. This all depends however on which handsets you choose to develop for as some of the newer ones on the market are a bit less restrictive as far as memory issues are concerned. Maybe Flash Light 2 would be the way to go?. But seriously If you are seriouse about creating a mobile game for the market (and not jus for personal play) then you really need to do a hell of a lot of research before you dive headfirst into the project.

Hope some of my rant comes of any use. keep the pixeling up its looking really neat. =)


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