Attack Test Iso

Attack Test Iso

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Pixel Art Details

Attack Test Iso



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Title: Attack Test Iso
Pixel Artist: Adarias  (Level 11 Special Agent :: 23169 points)
Posted: 1/14/2007 05:33
Frames: 11
Statistics:  76 comments    273 faves    0 avatars

Trying to get a basic attack animation, and then apply it to a character, weapons, and armor.  there are some differences between the wrieframe and the end result, but the lower one is more 'correct'

C+C? animation is my weak point

Again the head Must remain statis because of the limitations of the way we have set up the game with hairstyles being interchangeable, which by itself has 120 frames without animation per hairstyle which is imo mad lots


Top Pixel Art - January 2007 (#8)Top Pixel Art - January 2007 (#8)

Discussion

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R. Bolchev (Level 1 Rookie) @ 2/21/2017 07:47

very nice


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cek992 (Level 1 Rookie) @ 5/9/2016 01:31

great animation, i really like it


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Blackhawk (Level 1 Rookie) @ 6/28/2015 09:06

nice


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Mosst (Level 1 Jukyu) @ 11/13/2014 04:43

I like that you have a skeleton above hm so that we can see how it was done.


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kuznetsowski (Level 3 Hatchet Man) @ 2/21/2014 00:04

Really well animated.


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Capitan_Tanaka (Level 1 Seaman) @ 3/28/2013 06:14

This is great. The animation looks very nice to me


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kaze19th (Level 3 Hatchikyu) @ 12/9/2012 07:06

Awesome sprites and animation


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Aeranima (Level 1 Rookie) @ 11/5/2011 18:07

Love it.


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Thunderbird (Level 1 Rookie) @ 9/25/2011 10:48

I loved it, great animation.


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Ki11s0n3 (Level 1 Depressed) @ 9/2/2011 14:48

Awesome, I love it.


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masterkos (Level 1 Depressed) @ 7/6/2011 00:18

amazing how you did the animation of the sword *probs*


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SeitoWashiro (Level 1 Rookie) @ 5/6/2011 13:54

 *0* pretty cool!

 


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furansu (Level 1 Jukyu) @ 4/7/2011 23:36

Wow, the character design, color pick and animation is wonderful!


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avo (Level 7 Mass Murderer) @ 7/21/2010 11:13

great character and animation 


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MagikSage (Level 1 Rookie) @ 12/31/2009 16:07

I love the stick man.  Very insightful on the inerbuilding a proper attack animation.


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eNerGi (Level 1 Private) @ 12/18/2009 11:14

Wow, this is niiice. Smooth and cool. I liked the colors. Very good sprite for games.


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architectus (Level 1 Rookie) @ 9/11/2009 06:24

Nice job. out of curiosity how many frames is it?


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Lordz (Level 4 Murderer) @ 9/5/2009 00:30

Amazing!


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Hell's Sin (Level 1 Jukyu) @ 8/1/2009 22:56

 This is really nice, i'm planning on doing an RPG, I'd love to be as good as you.


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Pumpkinbot (Level 2 Peon) @ 5/5/2009 16:52

Hey, that's pretty good. I'm working on an RPG myself. X)


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Exquisious (Level 4 Lieutenant) @ 4/5/2009 08:53

Wow, awsome!


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theGemini08 (Level 1 Depressed) @ 2/6/2009 12:44
Cool animation!

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matthewcosta (Level 5 Captain) @ 11/3/2008 19:27
love it, i use it for my avatar :D

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[kirillko] (Level 1 Depressed) @ 10/28/2008 06:50
very nice ^_^

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DraKenZ (Level 1 Seaman) @ 7/13/2008 01:04
I love the knight armor...

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meiji1990 (Level 1 Gangster) @ 7/2/2008 22:27
Thx for the nice reference for that animation! =P

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yspark901 (Level 1 Jukyu) @ 3/11/2008 17:12

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DevonR (Level 1 Intern) @ 11/10/2007 15:03
interesting... I might actually try using a wire frame for some difficult animation.

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chess (Level 8 Shodan) @ 10/13/2007 06:14
it is a little bit like golden sun i think, isn`t it? that would mean it is really good. that animation is ace.

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q1w2e3r4t5y6uu7 (Level 1 Rookie) @ 8/18/2007 14:32

                                               very cool


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hoangxiao (Level 1 Rookie) @ 8/6/2007 09:37
 Great work

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the_power_of_rage (Level 1 Rookie) @ 7/20/2007 18:32

cool cool


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miky (Level 1 Rookie) @ 5/28/2007 08:43
Awesome! The animation looks really good, and everything moves realistically.

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Kaiseto (Level 6 Made) @ 5/22/2007 19:25
I think it looks superb. I could definitely see this sprite in a professional quality game. Very smooth.

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grim666 (Level 1 Rookie) @ 4/5/2007 11:57
How many frames 5? nice but I like white swords it makes a nice contrast with the background 4/5

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AndyOaks (Level 1 Rookie) @ 3/5/2007 02:03
Nice animation. The body is especially nicely animated.

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Das spiriter (Level 1 Thug) @ 2/27/2007 23:14
i loving it

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grave (Level 8 Marshal) @ 2/21/2007 22:27
To think that i once won the same award as this masterpiece :)

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Plunk (Level 1 Rookie) @ 2/15/2007 11:11
MOOOOOLTO BELLA ... ora cpisco come fate a realizare queste animazioni così fluide.

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pxlr_dan (Level 1 Depressed) @ 1/21/2007 18:09

Flawless except for the choppy animation when he brings his sword up again. Otherwise, sweet!


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nihilyst (Level 2 Flatfoot) @ 1/21/2007 05:32
Looks very good and realistic.

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Packrat (Level 7 General Manager) @ 1/16/2007 22:54
...-_-; oh my godness this looks like a pro job. Are you pro? If not, you should be.

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Stwelin (Level 2 Dealer) @ 1/16/2007 19:33
Mm, i'm too lazy to read, but the recoil on the sword does look a little choppy, sorta starts going back to normal, and then snaps back to it's original position. In any case it looks better than the FF Tactics animations. This is a pretty rockin' project. i love watching it grow.

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big brother (Level 11 Admiral) @ 1/16/2007 18:10

Niggle - If you watch the sword blade it wiggles up/down before he brings it back for the swing. During this motion, his hand remains in pretty much the same place, so it looks odd. You could probably cut those frames out totally for a cleaner, simpler strike.

I like where you're going with this.


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Beaker (Level 2 Peon) @ 1/15/2007 13:31
The two things that caught mine eye were the sword movement and the leg movement.  For the legs, it seems like when the sword is fully extended the character's left shoulder is almost behind his head, implying that his torso is facing southeast and twists to the west for his legs, which is just too much twisting for the body to do.  This may not be what was intended to be seen, but the fact that the shield's underside is shown seems to indicate to me that's what is happening.

The more important thing I see is the sword's movement.  With a fast movement like the downstroke of a sword, there is a lot of movement for an object in the animation between two successive frames, which you have shown, but after the swing there should be slower movement again, which doesn't appear to happen.  After the final swing frame, the sword just appears back near the person's side, and only from there does it appear to move slowly again.  As such, it gives an appearance that the sword is being swung and then snapped back which may not be what you want.  Some tweaking may be done for that, but there would only be so much one can do with a limited frame count.

Favy favy.

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Khris (Level 1 Thug) @ 1/15/2007 13:08
I guess I just read the sprite wrong when I was trying to explain that. I see that you did redraw for the most part, but the problem, regardless of what's causing it, is that it's not a very smooth transition between those frames.

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Adarias (Level 11 Special Agent) @ 1/15/2007 07:23
yeah that was my bad i looks at the url not the user
the last frame has a lot of problems as an idle frame because everything is still jsut a few pixels from being in the right spot.  i think i may remove it, too, saves me a few hours in the end if every character has one less frame.  that, or ill add a new frame in somewhere else, but i cant decide if it sdhould be added to the draw or the swing

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alkaline (Level 6 Yonkyu) @ 1/15/2007 07:08
i'm guessing you mean me - and what i meant was that the last frame would be the idle frame. if you think the sword is too low then that's fine though.

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Gunstar_Red (Level 1 Rookie) @ 1/15/2007 06:51
I love this it's wicked, animation is certainly not your weak point ;)

I love the wireframe in itself, imagine a pixel based game with wireframe characters, would be amazine, kinda like a pixel Res.

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Adarias (Level 11 Special Agent) @ 1/15/2007 03:55
ens - frame 1 is actually part of the idle, i can take it out if its getting in the way of the animation.  Th pause on frame 11 though isnt the way i want to go, if i were to remove any frame entirely, it would be that last one.  also, the character will never attack more than once at a time (only certain character classes can and the paladin is not one of them) which is why he goes back to idle.  i had a lowered sword in idle as you can tell from the wire, but i thought it looks wierd, so i raised it for that.
fak - i just looked at frame 5 again and christ, how did i miss that?  im not sure why i made it do that but you are absoultely right thats exactly the wrong place for the sword - i think its a result of the fact that until then i was trying to fit the whole thing into 48x48 and then moved the size up after rotating the blade to fit.  an adit will address this issue
khis - i understand exactly what you said except for like, what you are talking about (if that makes any sense).  the breastplate is drawn new each time except for between 11 and 1, so drawing it new again would look the same to me.  I will adjust the head though



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