Ridiculously long death animation

Ridiculously long death animation

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Pixel Art Details

Ridiculously long death animation



user
Title: Ridiculously long death animation
Pixel Artist: FrankieSmileShow  (Level 6 Manager :: 8572 points)
Posted: 1/20/2007 12:14
Frames: 145
Palette: 16 colors
Statistics:  23 comments    17 faves    1 avatars

Death animation of the FLY CAPONE boss in me upcoming game.
It is painfully long, but with how the boss is hard to reach and beat, I thought it ended a long struggle nicely!

Discussion

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Wanderboy (Level 2 Quiet One) @ 10/22/2018 00:39

Ahaha so fun from A to Z. Love the crying face looking left and right xD


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vassink (Level 2 Kukyu) @ 7/22/2011 12:27

DAVID CRONENBERG, Yeah!


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Neocrone (Level 2 Hired Gun) @ 10/21/2010 11:04

splaaaaaat !!! nice... :D


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RPG_Boy (Level 5 Captain) @ 6/4/2009 18:31

ahaahaha poor little guy :(


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BunnyMilk (Level 1 Intern) @ 11/8/2007 02:37
Oh man, that ACME anvil at the end was just the icing on the cake. Amazing animation.

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FrankieSmileShow (Level 6 Manager) @ 5/7/2007 15:29
Yeah, it is still being made, but as I got lots of other projects, its a little slow. A good half or so of it is done.

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iLKke (Level 9 Nidan) @ 5/7/2007 10:54
Classic! 6/6!
Is the game still being made or what? I just HAVE to play that!

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BadMrBox (Level 2 Quiet One) @ 4/5/2007 14:35
Groovy. How cool isn't this? I simply love it! 5/5 and fav'd.

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Modanung (Level 1 Asteroid) @ 1/28/2007 17:45
HAHAHA!! I love it! That acme block would've made me burt milk all over my screen if I would've been drinking any. :)

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Afflict (Level 4 Lieutenant) @ 1/27/2007 08:24
Very very Awesome!

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mikl3 (Level 7 Sheriff) @ 1/25/2007 09:32
insane lol

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milkyjon (Level 4 Murderer) @ 1/24/2007 17:40
hang on a minute...Isnt the animation size shrinking because after he is first shot he falls backwards into the scenery? [it really appears to me that this was his intention anyway]. I dont know what you guys are mentioning size inconsistancies are seeing but ive always thought things appeared smaller when further away in the distance. I think its excellent and funny to boot. Your really going to town concidering this is just for a game. I rarely get to spend as much time on sprites for games, tight deadlines and all. Keep up the good work.

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ptoing (Level 7 Cuttlefish) @ 1/22/2007 03:58
Quite nice, but one thing I noticed in this as well as some of your other animation are volume inconsistencies. His head seems to shrink a lot as soon as he steps back. Same with the guy coming from the hole, he shrinks after coming out of the hole. I would suggest to invest more time in keyframeing and blocking the animation before actual detailing, as I suspect this being the main problem. With this in mind you can get from good to awesome. :)

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Huggkruka (Level 1 Rookie) @ 1/21/2007 11:42
ACME should say "16 tons" for increased Pythonism. Other than that you cannot improve it one bit. :D

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skeddles (Level 11 Sphinx) @ 1/21/2007 08:43
disgustingly awesome

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cerealkiller54 (Level 6 Made) @ 1/21/2007 08:34
AWESOME!  This is so cool.

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Fool (Level 6 SWAT) @ 1/20/2007 21:52
Great piece=)), I would move  that weight side to side too=) pretending he's still trying to get out.=)
Amazing=)

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Josiah (Level 2 Flatfoot) @ 1/20/2007 17:34

the head shrinks o_O

 

but still some more amazing animations


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chanfan (Level 7 Underboss) @ 1/20/2007 13:51
I don't like the way the head shrinks when he falls to the ground the first time! It's almost half of the original size when the animation is finished.. I've noticed this in your previous entries aswell.. I think you should look into that because other than that, it rocks!

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The B.O.B. (Level 11 Master Assassin) @ 1/20/2007 13:09
I must say, you're probably one of the best animators on this site. You seem to put a lot of effort into the characters of your animations. The only thing that I usually notice that is a problem with your animations, is that they are so dark, it's hard to define certain details. I wish I could offer a solution, but I myself suffer from this issue of contrast. So my suggestions would be meaningless, in a way. I believe trying to experiment with warmer, brighter colors, and further separation of contrast(after you are done with the game's sprites of course. Otherwise, you'll ruin the style...) and most likely something positive will come of it. Still though, I love these things. Quite fun, I must say!

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Monkey 'o Doom (Level 11 Psychopath) @ 1/20/2007 12:36

Haha, great animation and the amount of effort you must've put into the thing is stunning. The idea is brillant and the execution is pretty much flawless. 9/9 stars.


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CircleOfTheDarkOnes (Level 2 Flatfoot) @ 1/20/2007 12:31
i LOVE the anvil at the end.  that's fantastic, the whole thing.

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Ensellitis (Level 11 Sensei) @ 1/20/2007 12:17
LOL!  i love this sooo much!  very good work!

Related & Tags


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