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I always pixel in just two different coloured blobs for feet and get the correct movement first before adding detail, its a lot quicker. The feet should never be side by side and it would make it a little clearer if you shade the back leg slightly darker than the front one to show a distinction between the two. Its v difficult to describe but try to have a foot impact on the floor with the heel at the front of the body then slide backwards for 2 frames, feet flat along the floor. The forth frame should then have the foot at its furthest back position lifting with the heel first. with the last 3 frames move the foot up and forward in a circular motion towards its impact position at the front again. Repeat with the other foot but on opposite frames. I really reccomend the book Cartoon Animation by Preston Blair to you or any other people on here for that matter who are interested in character animation. It really helped me learn and come up with realistic body positions whilst learning pixel animation.
Soz for the rant, but I have a lot of interest in cartoon walkcycles and animation. Hope it helps if you can understand my poor guide. It looks really good what you have so far leg positions jus need a lil work.