game over, mr jones

game over, mr jones

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game over, mr jones



user
Title: game over, mr jones
Pixel Artist: iLKke  (Level 9 Nidan :: 31656 points)
Posted: 2/20/2007 13:56
Palette: 32 colors
Statistics:  16 comments    38 faves    2 avatars

If that last piece was nu-skool then this is definitely old-skool :>
Lots of antialias and dithering. Also lots of colour-mixing (only 32 colours).
Guess it's obviously inspired by the amazing work of Dan Malone on Chaos Engine. Can you blame me?
My aim was to create a highly detailed tileset so the viewer can get lost in the details and die a horrible death at the hands of the ever-so-bad steam golem :D
Also I was striving for a gloomier athmosphere.

Discussion

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user
sharprm (Level 4 Deputy) @ 10/13/2009 01:51

looks good but did you know that chaos engine only used 16 colors! There was even more color mixing than yours. Even though amiga used 32 colors, 16 colors was used on the gui at the bottom. The main playing area was 16 colors including all tiles and sprites (probably for conversion reasons). Each world had a different pallete though (very similar but hue sat slightly changed for some colors). Dan malone was god.


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skooba-dude (Level 8 Guerrilla) @ 1/14/2009 20:55
Checking out your first few peices, turns out theres no crappier early peices in your gallery.dammit....I really like this, also how you've made the bot stand out in the scene.

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Mrmo Tarius (Level 10 Master Sniper) @ 4/25/2007 12:54
omg chaos engine-y goodness :D :)
great pic :D
poor player O_O

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Blick (Level 7 Captain) @ 2/26/2007 12:50
I saw the Chaos Engine inspiration right away, the dithering on the heightened area at the top left really showed it.

Nice stuff, I like all the added little things in the tiles like the bones, snake, various rocks and patches of dried and cracked dirt.

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iLKke (Level 9 Nidan) @ 2/24/2007 16:35
Thanks for all the nice comments and support

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grave (Level 9 Federal Agent) @ 2/24/2007 10:26

At first i didnt really like it, but after sitting for a while looking at it, slightly zoomed. It really grew on me.

the rocks and trees especialy are really beautiful.


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Setzer (Level 8 Cannibal) @ 2/21/2007 05:41
heh, certain parts of this look almost ripped out of chaos engine :P you did really good, the rocks and edges are what really makes the style for me.

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exocet (Level 6 Major) @ 2/21/2007 04:56
Really cool looking! Those rocks at the top do indeed look very Dan Malone like...

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Emanu (Level 3 Chief) @ 2/21/2007 02:30
wow, you are great and very diverse. favorited both this and the nuskool piece! chaos engine 4 life, greatest pixels ever.

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iLKke (Level 9 Nidan) @ 2/21/2007 01:58
LOL! Regarding contrast and such...
Actually, after finishing the mockup i boosted the contrast of the colors. You WOULDN'T BELIEVE how pale the original was. :D
I was actually looking for a subtler, moody effect, but I had to give it up in the end cause I know everybody's monitor has different settings.
You just gave me idea for the next one, it will be ultra-cotrastey metal style! :D

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chanfan (Level 7 Underboss) @ 2/20/2007 22:31
Awesome! It's great!

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[thUg] (Level 6 Hitman) @ 2/20/2007 22:23
OMG ! I love "Bitmap Brothers" games, and recognized the "Chaos Engine" style with the rocks and colors, without reading at first.
Maybe more contrast contrast like Robotriot says. But great work !!!
Can't wait to see more pics from you !  ;)

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jalonso (Level 11 Godfather) @ 2/20/2007 20:32
Mission accomplished.

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robotriot (Level 4 Shichikyu) @ 2/20/2007 16:09
Cool, nice attempt at imitating the BMP Bros style, very recognizable. However, I think the palette lacks contrast, that would definetly help bring in the metallic look those games had. The brightness just seems to be a bit too evenly distributed over the piece.

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Kalome (Level 1 Private) @ 2/20/2007 15:53
elder scrolls 2D? lol, nice detail overall

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Josiah (Level 2 Flatfoot) @ 2/20/2007 14:44
I like this little mockup, i seem to stare at the trees the most

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