Once again, nother mockup, Update 3 :: Pixel Art Detail

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Once again, nother mockup, Update 3

Once again, nother mockup, Update 3


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Title: Once again, nother mockup, Update 3
Pixel Artist: Josiah  (Level 8 Marshal :: 23098 points)
Posted: 3/1/2007 8:28:16 PM
Statistics: 17 comments :: 4 favorites :: 0 avatars

this mockup seems to be my most complete versions

http://i102.photobucket.com/albums/m102/Josiahiouigi/randomwips.png

links to a bunch of random wips 

oh and yes I have redone the Luigi, and also made a few more things to V.2 it seems to be comin along well methinks


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GallantJay (Level 1 Jukyu) at 12/26/2007 3:35:28 PM
Excellent job! I love it :).

FlyGuy (Level 7 Underboss) at 3/8/2007 6:50:14 AM
6/6 SWEET! I love it.

Vertigo-Zero (Level 8 Brigadier General) at 3/5/2007 10:14:14 PM
OK :P let me know :)

Josiah (Level 8 Marshal) at 3/5/2007 6:25:48 AM

yes I will have the sprites, once i finish all of the sheets :P


Vertigo-Zero (Level 8 Brigadier General) at 3/4/2007 9:59:21 PM
Lol I bet it will turn out ok :P but do you have the sprites? else I cant do anything with it :)

Setzer (Level 8 Cannibal) at 3/3/2007 8:32:52 PM
it looks much better now.

Josiah (Level 8 Marshal) at 3/3/2007 3:28:41 PM

If you do make a game out of these sprites, I hope it will turn out good.... ^^'

thanks btw


Vertigo-Zero (Level 8 Brigadier General) at 3/3/2007 8:08:42 AM
Let me make a game out of it :) let me know ;)

Josiah (Level 8 Marshal) at 3/2/2007 4:12:21 PM

there we are

And i must agree, this looks better then it did before


Balladofwindfishes (Level 1 Rookie) at 3/2/2007 2:10:55 PM

the very back layer where you have those leaves, maybe somthing a little less busy, even a solid color, will make it look better


ptoing (Level 7 Underboss) at 3/2/2007 10:48:08 AM
The background is still very busy, almost Top Banana quality.

Josiah (Level 8 Marshal) at 3/2/2007 7:42:33 AM
fixed the backdrop and changed the color one the blocks

ThereIsNoCure (Level 11 Godfather) at 3/2/2007 7:11:14 AM
Yoshi?  Don't you mean koopa?  Silly jal.

Setzer (Level 8 Cannibal) at 3/2/2007 6:54:05 AM
What exactly is going on in the background? the bright blue clashing with the (floating?) green leaves irks me for some reason.

jalonso (Level 11 Godfather) at 3/2/2007 4:50:01 AM
Yes, its hard to make out.
*the leaves in the BG being green stand out too much
*the UI elements blend in way too much the tops of the trees of the BG are great but maybe simplify the bottom foliage/greenery so that the sprites stand out some.
* the peachy color of the blocks with the white stars and ? look weak. Changing one of these two color ramps will help. Of course I mean the orange which would help the shells too.
* the sky blue is too strong, notice the venus plant coming out of the pipe blends in too much. lighten that.
*use that very dark brown on the foreground tree to emphasize the actual platforms that now just blend in. They are fine but too 'blended in'
*If you ever cut Yoshi (my hero) in half like that again, I will send my henchmen to beat you to a pulp

ps: nice mockup and all the nitpicking is intended to help not diss.

Josiah (Level 8 Marshal) at 3/2/2007 12:10:48 AM

blends a bit to much huh?

hmm I'll see what i can do, thanks


ThereIsNoCure (Level 11 Godfather) at 3/1/2007 10:28:42 PM
The busy background makes the foreground hard to read.

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